Tangle Toy and the dice-loading problem
The Tangle Toy is one of those marvellous things which excites the eye, hands and brain! (I saw one in Denmark being sold by a Dutchman - I wish I'd bought it!)
It is extolled by Peter Wolfenden (at 'pack of wolves'), who also presents the dice-loading problem.
I investigated this about 15 years ago, using a. a lot of kids who threw a lot of carefully constructed dies b. a model which basically said the probabilities were proportional to the k-th power of the base size - so if k=2, then a base with area 2x would have FOUR times the chance of 'winning' (being base-down) compared with a base of area x. (A refinement used the angle-subtended at the centre of gravity instead of base-size as the key parameter)
Our conclusions were 1. The best-fit value of k was extremely high (I think it was 10.9 or something like that) 2. Different materials behaved VERY differently - wood was different from paper etc etcThere was an article in the Mathematical Gazette which tried a 'theoretical' approach
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Explanation given at http://www.wolfendens.com/dice_load.html
My dice loading problem
Given a rigid but slightly elastic homogeneous polyhedral mass in Euclidean 3-space (ie a chunk of material with flat sides, like a die for example), determine from the geometry of the object what the probability is of it coming to rest (when dropped towards a hard surface under the pull of gravity from a "reasonable" height (at least several times its diameter) with "random" orientation and angular momentum) on each of its sides.
There's a bit of an issue with defining precisely what rigidity, reasonable height, and random orientation & angular momentum all mean. Also with the physics of perfectly sharp corners and edges. But my intuition says that the mechanical system of this polyhedral mass rolling around on a hard surface produces behavior which is so sensitively dependent on initial conditions that we could define almost any sort of continuous distribution on almost any small (but sufficiently energetic) subset of possible initial "die positions" in almost any approximately reasonable physics and still get the same set of probabilities.
My intuition also says it shouldn't be necessary to go through the pain and expense of actually performing any simulations to generate this set of weights. I have a really neat idea for treating this as a stochastic problem, but I'm stuck on scale invariance - I don't think it should matter if I've got a chunk of material a centimeter on a side or a meter on a side. But for any given distribution on initial conditions, it seems to matter a great deal.
http://www.wolfendens.com/grid_project.html

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